Bobby Mathews Blog Writing
Rust systems engineer. I build distributed infrastructure and write about it.
About
I work on distributed systems, GPU programming, and high-performance infrastructure. Most of my recent work involves Rust, async runtimes, and making volatile cloud resources behave reliably.
Writing
I write technical content for engineering teams. Previously wrote Rust content for Let's Get Rusty (165k subscribers).
Projects
Spot instance orchestrator for GPU workloads. Uses Kuhn-Munkres optimal assignment for migrations and stateless failover patterns. Built a discrete-event simulation engine to validate policies across 243 scenarios before production.
2.2k LOC Rust · 32 tests · AGPL-3.0
CUDA FFI library for Rust. Safe bindings for GPU kernels, matrix operations, and tensor core acceleration.
Rust + C++/CUDA · MIT
Routing layer for multi-cloud LLM inference. Currently a thin vLLM wrapper while I wait for real usage patterns to validate the abstraction.
BSL-1.1