Bobby Mathews Blog Writing

Rust systems engineer. I build distributed infrastructure and write about it.

About

I work on distributed systems, GPU programming, and high-performance infrastructure. Most of my recent work involves Rust, async runtimes, and making volatile cloud resources behave reliably.

Writing

I write technical content for engineering teams. Previously wrote Rust content for Let's Get Rusty (165k subscribers).

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Projects

synkti

Spot instance orchestrator for GPU workloads. Uses Kuhn-Munkres optimal assignment for migrations and stateless failover patterns. Built a discrete-event simulation engine to validate policies across 243 scenarios before production.

2.2k LOC Rust · 32 tests · AGPL-3.0

synapse

CUDA FFI library for Rust. Safe bindings for GPU kernels, matrix operations, and tensor core acceleration.

Rust + C++/CUDA · MIT

axon Exploratory

Routing layer for multi-cloud LLM inference. Currently a thin vLLM wrapper while I wait for real usage patterns to validate the abstraction.

BSL-1.1

Expertise

Rust Async Runtimes (tokio) Distributed Systems State Machine Design CUDA/C++ GPU Programming

Links